Master Project Specification
Name: Nana
Guo
Masters Route: MA
Digital Effects for Film and Television
Supervisor: Paul
Noble 2nd
Reader: John
Dixon
Project idea:
I will produce two VFX
shorts.
One short is a mass of fire go through from
start of the street to the end, like flood, at last shot is a fire become a monster. For my main aim
is to practise create fire skill using Maya fluid or Houdini. Then I will practise a new technique
for me of particle morph.
Second short is building shattering and road destruction with a person walking. The main technique I will use Maya and
Houdini. Also I will use green screen studio to film 2 or 3 shots and composite
with CG background.
All those two shorts I will use same background is a
city street, like Greece or Roman. Probably I will
use Maya to modelling and texture or camera projection techniques.
Research area:
·
The main research area
is the science behind fire and shatter.
·
The second research area
is the style of my VFX shorts.
·
Then third research area
is the techniques of CG fire, particle morph and shatter.
·
The fourth research area
is the whole workflow between Maya and Houdini.
·
The fifth research area
is the technique of match move, colour correction and compositing.
Objectives:
·
Through this project I want to gain my skill of
create CG effects skills and learn little bit python script to help.
·
Other aim is to practise my skill to achieve
industry standard.
·
Especially to improve create flame and shatter CG effects skills and improve
solve 3D problem skills.
·
I want try to create a photorealism CG environment.
·
Then the next aim is to proficient in Maya FX and Houdini.
·
To improve compositing skills, like keying, rot scope and colour
correction.
·
The last aim is to prepare my portfolio and create an excellent
breakdown.
Expected project ending:
The result of the project will be produced
analysed and high professional quality report.
·
It is exceptional
attention to work process detail and range of research.
·
It is clearly and success
to show my creative technique skills work process and coherent design.
·
It is excellent
well-balanced evolution of the process and product.
At the end of the project I will produced a successful
VFX shorts with fantastic visualisation and high quality techniques. I will
reach all my goals and present an industry standard breakdown.
Proposed process:
Concept art stage: Photoshop, Wacom
Modelling and Texture: Maya
Effects: Maya, Houdini
Render: V-ray or mental ray
Shooting: Green Screen studio, Digital Camera
Edit: Premire
Camera Tracking: Boujou
Keying, Roto, Colour correction, Compositing:
Nuke
Audio: Sound studio and free copyright sound
effects, sound recorder
Schedule:
June: Concept, Storyboard, Schedule
July: Modelling and texture, Fire flood test
and particle morph test,video
test
August: Shatter test, Green screen studio
shoot, match move and composite
September: Fix and polish