Tuesday, July 16, 2013

Master Project Idea


Master Project Specification

Name: Nana Guo   

Masters Route: MA Digital Effects for Film and Television

Supervisor: Paul Noble                              2nd Reader: John Dixon

 

Project idea:

I will produce two VFX shorts.

 

One short is a mass of fire go through from start of the street to the end, like flood, at last shot is a fire become a monster. For my main aim is to practise create fire skill using Maya fluid or Houdini. Then I will practise a new technique for me of particle morph.

 

Second short is building shattering and road destruction with a person walking. The main technique I will use Maya and Houdini. Also I will use green screen studio to film 2 or 3 shots and composite with CG background.

 

All those two shorts I will use same background is a city street, like Greece or Roman. Probably I will use Maya to modelling and texture or camera projection techniques.

 

Research area:

·         The main research area is the science behind fire and shatter.

·         The second research area is the style of my VFX shorts.

·         Then third research area is the techniques of CG fire, particle morph and shatter.

·         The fourth research area is the whole workflow between Maya and Houdini.

·         The fifth research area is the technique of match move, colour correction and compositing.

 

Objectives:

·         Through this project I want to gain my skill of create CG effects skills and learn little bit python script to help.

·         Other aim is to practise my skill to achieve industry standard.

·         Especially to improve create flame and shatter CG effects skills and improve solve 3D problem skills.

·         I want try to create a photorealism CG environment.

·         Then the next aim is to proficient in Maya FX and Houdini.

·         To improve compositing skills, like keying, rot scope and colour correction.

·         The last aim is to prepare my portfolio and create an excellent breakdown.

 

Expected project ending:

The result of the project will be produced analysed and high professional quality report.

·         It is exceptional attention to work process detail and range of research.

·         It is clearly and success to show my creative technique skills work process and coherent design.

·         It is excellent well-balanced evolution of the process and product.

At the end of the project I will produced a successful VFX shorts with fantastic visualisation and high quality techniques. I will reach all my goals and present an industry standard breakdown.

 

Proposed process:

Concept art stage:  Photoshop, Wacom

Modelling and Texture: Maya

Effects: Maya, Houdini

Render: V-ray or mental ray

Shooting: Green Screen studio, Digital Camera

Edit: Premire

Camera Tracking: Boujou

Keying, Roto, Colour correction, Compositing: Nuke

Audio: Sound studio and free copyright sound effects, sound recorder

 

Schedule:

June: Concept, Storyboard, Schedule

July: Modelling and texture, Fire flood test and particle morph test,video test

August: Shatter test, Green screen studio shoot, match move and composite

September: Fix and polish